DIDACTIC POTENTIAL OF THE DIGITAL RESOURCE STORYBOARD THAT IN THE SCHOOL HISTORY COURSE (A CASE STUDY OF TEACHING THE TOPIC “CULTURE OF ANCIENT GREECE”)
DOI:
https://doi.org/10.28925/2412-0774.2025.4.12Keywords:
comic, culture of Ancient Greece, history learning at school, Parthenon, Storyboard That, visualization of educational material.Abstract
The article examines the possibilities of using the Storyboard That resource in history lessons at basic secondary school as a tool for visualizing educational material. The study was prompted by the need to increase students’ motivation to learn under martial law and to reduce information overload, which aligns with the objectives of the New Ukrainian School Concept regarding the renewal of approaches to presenting educational material and the development of key competencies. Current problems of modern school history education are outlined, in particular the decline in students’ cognitive interest and the need to update forms of presenting educational content in the context of a visually saturated information environment. The methodological basis of the study is the use of analysis, generalization, and pedagogical modeling. The analysis of scientific, methodological, and journalistic literature made it possible to identify the didactic potential of comics, their advantages, and limitations. Based on foreign studies, it was found that comics demonstrate high efficiency as a means of presenting educational material for primary school pupils and grades 5–6 of basic secondary education. The article analyzes the interface of the Storyboard That platform, its functions, technical limitations of the free version, as well as the possibilities for editing scenes, characters, and text elements. Emphasis is placed on the advantages of the service for the educational process in general secondary schools: intuitive controls, the ability to create comics without artistic skills, and the quick generation of visual learning content, which facilitates the integration of the resource into teaching practice. The study provides a detailed analysis of the practical use of Storyboard That based on the example of creating a comic for the topic “Culture of Ancient Greece” in accordance with the 6th-grade curriculum. The stages of work with the service are demonstrated: from familiarization with the platform and collection of historical information to the development of a visual script and presentation of results. The study, conducted during the teaching practice of higher education students at Uman Lyceum No. 1 and Zhashkiv Lyceum No. 3, confirmed the effectiveness of using the Storyboard That resource in teaching the topic «Culture of Ancient Greece» The findings demonstrated increased cognitive engagement of students, better understanding of historical and cultural material, and the development of analytical thinking skills.
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